Motion from graphic
a photogrammetric range imaging technique for estimating 3d structures from 2d image sequences that may be coupled with local motion signals.
After experiments, we got a video of results, a user manual for other people and an Experimental form for unifying variables.
UE5 FILM based on Photogrammetry
TEAM
Jingjing Fang, Yufeng Luo, Kimia Mohammadi
SOFTWARES
Agisoft Metashape
Capture Reality
Meshroom
Unreal Engine 4/5
Adobe Premiere
RESPONSIBILITIES
My Role
Researching 30%
model making 50%
scene designing 100%
scene rendering 100%
film editing 100%
After learning the technique, we obtained point cloud models of a dozen objects and placed them in the UNREAL engine for rendering. And spontaneously built the scene composed of point clouds, and the results were amazing.
We studied this technique in depth, from photography to software use, and experimented with multiple software with photogrammetry algorithm against each other, and finally got a result that can be extrapolated to the number of photos needed and the length of time needed to operate based on the required results.
COMPARISION CHART